{ I am wanting to enable Bright Background Colors in my Pascal programs. Here's a little something: {---cut here---} uses Crt; Procedure SetBlinkEGAVGA(BlinkOn : boolean); assembler; { Enables/disables bright background colors on EGA/VGA adapters } Asm mov bl,BlinkOn mov ax,1003h { BIOS function to enable/disable blinking } int 10h End; { SetBlinkEGAVGA } Procedure SetBlinkCGAMDA(BlinkOn : boolean); assembler; { Enables/disables 16 background colors on EGA/VGA adapters } Asm mov dx,03D8h { default=CGA } {$IFDEF VER70} mov ax,Seg0040 {$ELSE} mov ax,0040h {$ENDIF} mov es,ax cmp byte ptr [es:0049h],07h { mono mode? } jne @@1 mov dx,03B8h { so its MDA } @@1: mov ax,word ptr [es:0065h] or BlinkOn,False jz @@2 or ax,20h jmp @@3 @@2: and ax,0DFh @@3: out dx,ax End; { SetBlinkCGAMDA } Function EGAInstalled : boolean; assembler; Asm mov ax,1200h mov bx,0010h xor cx,cx int 10h xor al,al { mov al,False } or cx,0 jz @noega inc al { al gets True } @noega: End; { EGAInstalled } Begin if EGAInstalled then SetBlinkEGAVGA(False) else SetBlinkCGAMDA(False); TextAttr := LightGray; ClrScr; TextAttr := Blue + White shl 4; Write('Blue on bright White :)'); ReadKey; GotoXY(1, 1); Write('Blue on lightgray blinking :('); if EGAInstalled then SetBlinkEGAVGA(True) else SetBlinkCGAMDA(True); TextAttr := LightGray; WriteLn; End.