{ > Can someone explain the details of how to make game graphics > like in commanche over kill ? (3d amazing graphics) Sean was the first one to post such a routine here. Someone else made a realy stunning fix for it. I can't recall his name though (he was/is Russian). Here's the source: - Bas Van Gaalen } uses crt; type lrgarr = array[0..65534]of byte; const pal : array[1..384]of byte = (0,0,0,48,48,48,1,0,43,1,3,43,2,5,44,2,7,44,3,9,45,4,11,46,5,13,47,6,15,48, 7,17,49,8,19,50,9,21,51,10,22,52,11,24,52,12,26,54,13,28,54,14,30,56,15,32, 56,16,34,58,17,34,58,17,36,58,18,38,60,19,40,60,20,42,62,21,44,62,10,31,0, 11,31,0,11,31,1,11,32,1,12,32,1,12,32,2,12,33,2,13,33,2,14,33,3,15,33,3,15, 34,3,15,34,4,15,35,4,16,35,4,16,35,5,16,36,5,17,36,5,17,36,6,18,37,6,18,38, 7,19,38,8,20,39,8,20,40,9,21,40,10,22,41,10,22,42,11,23,42,12,24,43,12,24, 44,13,25,44,14,25,45,14,26,46,15,27,46,16,27,47,17,28,47,18,28,48,19,29,49, 19,30,49,20,30,50,21,31,51,21,32,51,22,32,52,23,33,53,23,34,53,24,34,54,25, 35,55,25,36,55,26,36,56,27,37,57,27,38,57,27,39,57,27,41,57,27,42,57,27,43, 57,27,44,57,27,45,57,27,46,57,27,47,57,27,49,57,27,50,57,27,51,57,27,52,57, 27,53,57,27,55,57,27,56,57,27,57,57,27,58,57,27,58,57,26,58,57,25,58,57,24, 58,56,23,58,55,22,58,54,20,58,53,19,58,51,18,58,50,17,58,50,16,58,49,15,58, 48,14,58,47,13,58,46,12,58,45,11,58,44,11,58,44,10,58,43,10,58,42,9,57,41, 8,57,40,8,56,39,7,56,38,6,55,37,5,55,35,4,54,33,4,54,31,2,32,32,32,63,63,63, 63,63,63,63,63,63,63,63,63,48,48,48,63,63,63,63,63,63); var ctab,stab:array[0..360] of integer; mp,scr : ^lrgarr; rng : array[0..320]of byte; dir,i,x,y : integer; function ncol(mc,n,dvd : integer): integer; var loc : integer; begin loc:=(mc+n-random(2*n)) div dvd; ncol:=loc; if loc>250 then ncol:=250; if loc<5 then ncol:=5 end; procedure plasma(x1,y1,x2,y2 : word); var xn,yn,dxy,p1,p2,p3,p4 : word; begin if (x2-x1<2) and (y2-y1<2) then EXIT; p1:=mp^[256*y1+x1]; p2:=mp^[256*y2+x1]; p3:=mp^[256*y1+x2]; p4:=mp^[256*y2+x2]; xn:=(x2+x1) shr 1; yn:=(y2+y1) shr 1; dxy:=5*(x2-x1+y2-y1) div 3; if mp^[256*y1+xn]=0 then mp^[256*y1+xn]:=ncol(p1+p3,dxy,2); if mp^[256*yn+x1]=0 then mp^[256*yn+x1]:=ncol(p1+p2,dxy,2); if mp^[256*yn+x2]=0 then mp^[256*yn+x2]:=ncol(p3+p4,dxy,2); if mp^[256*y2+xn]=0 then mp^[256*y2+xn]:=ncol(p2+p4,dxy,2); mp^[256*yn+xn]:=ncol(p1+p2+p3+p4,dxy,4); plasma(x1,y1,xn,yn); plasma(xn,y1,x2,yn); plasma(x1,yn,xn,y2); plasma(xn,yn,x2,y2); end; procedure draw(xp,yp,dir : integer); var z,zobs,ix,iy,iy1,iyp,ixp,x,y,s,csf,snf,mpc,i,j : integer; begin fillchar(rng,sizeof(rng),200); zobs:=100+mp^[256*yp+xp]; csf:=round(256*cos(dir/180*pi)); snf:=round(256*sin(dir/180*pi)); fillchar(scr^,64000,0); for iy:=yp to yp+55 do begin iy1:=1+2*(iy-yp); s:=4+300 div iy1; for ix:=xp+yp-iy to xp-yp+iy do begin ixp:=xp+((ix-xp)*csf+(iy-yp)*snf) shr 8; iyp:=yp+((iy-yp)*csf-(ix-xp)*snf) shr 8; x:=160+360*(ix-xp) div iy1; if (x>=0) and (x+s<=318) then begin z:=mp^[iyp shl 8+ixp]; mpc:=z shr 1; if z<47 then z:=46; y:=100+(zobs-z)*30 div iy1; if (y<=199) and (y>=0) then for j:=x to x+s do begin for i:=y to rng[j] do scr^[320*i+j]:=mpc; if y