{ MICHAEL NICOLAI The basic formula (and quickest) For drawing a circle is: x^2 + y^2 = r^2. The r stands For radius (half the diameter). You know this formula, i am sure. A guy called Phytagoras set i up very long ago to calculate the hypotenuse of a given triangle. (there has to be a 90ø angel between a and b) |\ | \ a | \ c c^2 = a^2 + b^2 | \ |____\ b Remember? Now look at this: ...| a quater of the circle .. | . ____|y . |\ | . | \ | . | r\ | . | \| -------------------------- r x |0 | | r is given and take 0 - r as a starting point For x. Then all you have to do is to calculate y and plot the point. y = sqrt((r * r) - (x * x)) sqrt : square root After each calculation x is increased Until it has reached 0. Then one quarter of the circle is drawn. The other three quarters are symmetrical. I have written a short Program For you to draw a circle in 320x200x256 Graphics mode. When you key in some values please remember that NO error checking will be done. x has to be between 0 and 319, and y between 0 and 199. The radius must not be greater than x and y. Example: x : 160; y : 100; r : 90 When you start this Program you will not get correct circles because in Graphics mode ONE pixel is not square!!! You have to calculate an aspect ratio to get nice looking circles. } Program circle; Uses Crt, Dos; Var regs : Registers; x0, y0 : Word; x, y, R : Real; temp : Real; c : Char; Procedure putpixel(x, y : Word; color : Byte); begin mem[$A000: (y * 320 + x)] := color; end; begin ClrScr; Writeln('Enter coordinates of middle-point :'); Writeln; Write('x : '); readln(x0); Write('y : '); readln(y0); Writeln; Write('Enter radius :'); readln(R); { Switch to 320x200x256 } regs.ax := $0013; intr($10, regs); x := (-1) * R; { go from 0 - R to 0 } temp := R * R; Repeat y := sqrt(temp - (x * x)); putpixel((x0 + trunc(x)), (y0 - trunc(y)), 15); { 4.th quadrant } putpixel((x0 - trunc(x)), (y0 - trunc(y)), 15); { 1.st quadrant } putpixel((x0 + trunc(x)), (y0 + trunc(y)), 15); { 3.rd quadrant } putpixel((x0 - trunc(x)), (y0 + trunc(y)), 15); { 2.nd quadrant } x := x + 0.1; { change this if you want coarse or fine circle. } Until (x >= 0.0); c := ReadKey; { wait For keypress. } { Switch back to Textmode. } regs.ax := $0003; intr($10, regs); end.