{ Updated MISC.SWG on May 26, 1995 } { > I've seen a message where some guys were talking about 32 bits > graphics programming. It was something like this > db $66 > MOVSW > When you use this it will move four bytes instead of 2. > My problem is were to put those 4 bytes which should be stord. > I know the first 2 bytes should be put in AX but were should you put > the next 2. The trouble is that you can't use EAX because it's a 386 > instruction. I hope you can help me with this Using db 66h; Movsw is the same as the ASM instruction Movsd. AX and EAX are not used in this operation. A double word at [ds:si] is moved to [es:di] and si and di are incremented. In the case of db 66h; Stosw (an ASM Stosd), you must have a value in EAX. If you are clearing a screen, you must place the color value in each byte. Here are some sample procedures that use these ideas: } Procedure ClearScreen(Var Screen; Color : Byte); Assembler; {$G+} { Enable 286 instructions } Asm Les di,Screen { Load a the pointer to the screen into [es:di] } Mov al,Color Mov ah,al db 66h; Shl ax,16 Mov al,Color Mov ah,al Mov cx,16000 { Store 16000 DWords } db 66h Rep Stosw End; In this case, if the color value was $34, EAX would equal $34343434, and this would be stored to the screen. Procedure CopyScreen(Var Source, Dest); Assembler; Asm Push ds { TP doesn't save DS } Les di,Dest Lds si,Source Mov cx,16000 db 66h; Rep Movsw { Move 16000 words at [ds:si] to [es:di] } Pop ds End;