{ > Having said that, I do think Pascal's random is random enough for >most earthly purposes. :) You're excluding Nasa, I see ;-). Seriously, this is true only for Borland's version 7. The version 6 generator is bad. For the cases where the internal random is not good enough, here's my choice for a 'serious' generator: From: pierre.tourigny@bbs.synapse.net (Pierre Tourigny) } function ran1pt: real; {adapted from ran1 in NRPAS13.ZIP (code for the book Numerical Recipes in Pascal); modified 94-03-25 by Pierre Tourigny, pierre.tourigny@bbs.synapse.net; Ran1pt calls Randomize if RANDSEED has not already been set} const m1: longint = 259200; i1: longint = 7141; c1: longint = 54773; m2: longint = 134456; i2: longint = 8121; c2: longint = 28411; m3: longint = 243000; i3: longint = 4561; c3: longint = 51349; {static variables} x1: longint = 0; x2: longint = 0; x3: longint = 0; r: array [1..97] of real = (0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0); initialized: boolean = false; var j: integer; begin if not initialized then begin if randseed = 0 then randomize else randseed := abs(randseed); x1 := (randseed+c1) mod m1; x1 := (x1*i1+c1) mod m1; x2 := x1 mod m2; x1 := (x1*i1+c1) mod m1; x3 := x1 mod m3; for j := 1 to 97 do begin x1 := (x1*i1+c1) mod m1; x2 := (x2*i2+c2) mod m2; r[j] := (x1+x2/m2)/m1; end; initialized := true; end; x1 := (x1*i1+c1) mod m1; x2 := (x2*i2+c2) mod m2; x3 := (x3*i3+c3) mod m3; j := 1 + (97*x3) div m3; ran1pt := r[j]; r[j] := (x1+x2/m2)/m1; end; function ranlong(max: longint): longint; begin ranlong := trunc(max * ran1pt) end;