Program VGASLIDE; {requirements TP6 or higher + register-compatible VGA} uses CRT,grstuff; var t,slide:word; ch:char; Procedure VgaBase(Xscroll,Yscroll:integer); var dum:byte; Begin Dec(SLIDE,(Xscroll+320*Yscroll)); { slide scrolling state } Port[$03d4]:=13; { LO register of VGAMEM offset } Port[$03d5]:=(SLIDE shr 2) and $FF; { use 8 bits: [9..2] } Port[$03d4]:=12; { HI register of VGAMEM offset } Port[$03d5]:= SLIDE shr 10; { use 6 bits [16..10] } Dum:=Port[$03DA]; { reset to input by dummy read } Port[$03C0]:=$20 or $13; { smooth pan = register $13 } Port[$03C0]:=(SLIDE and 3) Shl 1; { use bits [1..0], make it 0-2-4-6 } End; BEGIN {main} setvidmode($13); SLIDE:=0; { draw a quick test pattern directly to video memory } For T:= 0 to 63999 do MEM[$A000:T]:=(T mod (317 + T div 10000)) and 255; repeat Vgabase(-1,-1); { scroll smoothly in UPPER LEFT direction } Delay(14); until Keypressed; ch:=Readkey; repeat Vgabase( 1, 1); { scroll smoothly in LOWER RIGHT direction } Delay(14); until Keypressed; ch:=Readkey; setvidmode($3); END.