{ I posted beFore about sample converting... the .VOC to the sample Format used by MODS. You gave me some example code, but the prob is, VOC Files have a header, how would I do it so that the header wasn't converted? Here is the VOC File Format that was posted here a While back. It works well For me. A .VOC File consists of a 26-Byte header Record plus sample data. The header Record has the following layout: } VoiceHeader : Record signature : Array[1..20] of Char; { Vendor's name } DataStart : Word; { Start of data in File } Version : Integer; { BCD value: min. driver version required } ID : Integer; { 1-Complement of Version field+$1234 } end; { used to indentify a .VOC File } The data is divided into 'blocks'. There are 8 Types of blocks: - 0 : Terminator 1 Byte Record, value 00 - 1 : Voice Data 1 Byte, value 01: identifier 3 Bytes: length of voice data (len data + 2) 1 Byte: SR= 256-(1,000,000 / sampling rate) 1 Byte: pack field, value: 0 : unpacked, 1 : 4-bit, 2 : 2.6 bit, 3 : 2 bit packed - 2 : Voice Continuation 1 Byte, value 02: identifier 3 Bytes: length of voice data - 3 : Silence 1 Byte, value 03: identifier 3 Bytes: length of silence period (value 3?) 2 Bytes: silence period in Units of sampling cycles 1 Byte: SR (see above) - 4 : Marker 1 Byte, value 04: identifier 3 Bytes: length of marker, value 2 2 Bytes: user defined marker - 5 : ASCII Text 1 Byte, value 05: identifier 3 Bytes, length of String (not counting null Byte) 1 Byte, value 0: String terminator - 6 : Repeat Loop 1 Byte, value 06: identifier 3 Bytes: length of block, value 2 2 Bytes: count value+1 - 7 : end Repeat Loop 1 Byte, value 07: identifier 3 Bytes: length of block, value 0 { to my knowledge, the .VOC File Format is proprietary and the data herein is only of value For the specific SoundBlaster hardware. I think you'll have a hard time converting samples to another synthesizer. }