{I have made some changes in your Unit Check, in order to make ik a bit faster and use somewhat less code and data space (61 Bytes in all). Also, the display of progress on screen is now 'ticking' because I swap the colors from white on blue to gray on blue (perhaps a nice idea, now you can see if the machine Really crashed)... } {$A+,B-,D-,E-,F-,G+,I-,L-,N-,O-,R-,S+,V-,X-} {$M 8192,0,655360} {$DEFINE COLOR} Unit MyCheck; { TeeCee Bob Swart Saved: Code size: 514 Bytes 455 Bytes 59 Bytes Data size: 32 Bytes 30 Bytes 2 Bytes Here is the $1C ISR that I will add (unless you wish to do that). Some changes were made, which resulted in less code and data size, a little more speed, and display of the progress Variable on screen is made 'ticking' each second by changing the colour from white on blue to gray on blue and back With each update. } Interface Var progress: LongInt Absolute $0040:$00F0; Implementation { Everything is private to this Unit } Uses Dos; Const Line = 0; { Change as required For position of display on screen } Column = 72; { Top left corner is 0,0 } ScreenPos = (line * 80 * 2) + (column * 2); Colour: Byte = $1F; { White/Gray on Blue } Type TimeStr = Array[0..15] of Char; TimePtr = ^TimeStr; Var {$IFDEF COLOR} Time: TimeStr Absolute $B800:ScreenPos; { Assume colour display adaptor } {$ELSE} Time: TimeStr Absolute $B000:ScreenPos; { Otherwise mono display adaptor } {$endIF} OldInt1C: Pointer; ExitSave: Pointer; {$F+} Procedure Int1CISR; Interrupt; { This will be called every clock tick by hardware interrupt $08 } Const DisplayTickCount = 20; TickCount: LongInt = DisplayTickCount; HexChars: Array[$0..$F] of Char = '0123456789ABCDEF'; Var HexA: Array[0..3] of Byte Absolute progress; begin Asm cli end; inc(TickCount); if TickCount > DisplayTickCount then { ticks to update the display } begin TickCount := 0; { equality check and assignment faster than mod } { The following statements actually display the on-screen time } Colour := Colour xor $08; { Swap between white and gray on blue } FillChar(Time[1],SizeOf(Time)-1,Colour); Time[00] := HexChars[HexA[3] SHR 4]; Time[02] := HexChars[HexA[3] and $F]; Time[04] := HexChars[HexA[2] SHR 4]; Time[06] := HexChars[HexA[2] and $F]; Time[08] := HexChars[HexA[1] SHR 4]; Time[10] := HexChars[HexA[1] and $F]; Time[12] := HexChars[HexA[0] SHR 4]; Time[14] := HexChars[HexA[0] and $F] end { if TickCount > DisplayTickCount }; Asm sti pushf { push flags to set up For IRET } call OldInt1C { Call old ISR entry point } end end {Int1CISR}; {$F-} Procedure ClockExitProc; Far; { This Procedure is VERY important as you have hooked the timer interrupt } { and therefore if this is omitted when the Unit is terminated your } { system will crash in an unpredictable and possibly damaging way. } begin ExitProc := ExitSave; SetIntVec($1C,OldInt1C); { This "unhooks" the timer vector } end {ClockExitProc}; begin progress := 0; ExitSave := ExitProc; { Save old Exit Procedure } ExitProc := @ClockExitProc; { Setup a new Exit Procedure } GetIntVec($1C,OldInt1C); { Get old timer vector and save it } SetIntVec($1C,@Int1CISR); { Hook the timer vector to the new Procedure } end.